fDecay=0.993000 fVideoEchoZoom=0.996620 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bMaximizeWaveColor=1 bWaveThick=1 bTexWrap=1 nMotionVectorsX=12 nMotionVectorsY=9 fWaveAlpha=1.264366 fWaveScale=0.264076 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.061520 sy=1.061520 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 per_frame=pulse=above(bass,0.7); //if(above(abs(pulse),9.42),-9.42,pulse+.1*bor(bor(bass_changed*bnot(treb_changed),treb_changed*bnot(bass_changed))*bnot(mid_changed),mid_changed)+(mid+bass+treb)*entropy*.01); //per_frame=q1=mid_residual; //per_frame=q2=bass_residual; //per_frame=q3=treb_residual; per_frame=q4=sin(pulse); per_frame=q5=cos(pulse); per_frame=wave_mystery=-.2+.2*q4; //per_frame=wave_r=wave_r+.5*bass_residual; //per_frame=wave_r=wave_g+.5*mid_residual; //per_frame=wave_r=wave_b+.5*treb_residual; per_frame=zoom=zoom-.0035*q1; per_frame=decay=decay+.003*sin(pulse); per_vertex=anti_rad=(1-rad); per_vertex=dx=if(below(sin(rad*10*q5),abs(q5)),.02*q1,.025*q2); per_vertex=dy=dy-cos(anti_rad*10*q3-rad*10*q5+rad*10*q4)*.05; per_vertex=zoom=zoom+(dy-1)*(dx-1)*q1*.07; per_vertex=rot=rot+cos(anti_rad*3.14*q3)*abs(zoom-1.2)*above(q2,0);