fDecay=1.000000 fVideoEchoZoom=0.999600 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bMaximizeWaveColor=1 bTexWrap=1 fWaveAlpha=0.001000 fWaveScale=0.763002 fWarpAnimSpeed=5.995790 fWarpScale=1.331000 zoom=0.998531 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.900000 ob_b=0.200000 ob_a=1.000000 ib_size=0.000000 ib_r=0.500000 ib_g=0.500000 ib_b=0.500000 ib_a=0.230000 nMotionVectorsX=0.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 warp=0 per_frame=ob_r = 0.7 - 0.3*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438)); per_frame=ob_g = 0.5- 0.4*sin(time*5.924); per_frame=ob_b = 0.45 - 0.3*cos(time*0.816); per_frame=beat = above(bass,0.6); per_frame=q5 = if(beat,100*sin(time),q5); per_frame=q3 = if(beat,100*sin(time),q3); per_frame=oldq3 = q3; per_frame=ib_size = 0.02; per_frame=ib_r = ib_r + 0.5*sin(time*2.424); per_frame=ib_g = ib_g + 0.5*sin(time*2.247); per_frame=ib_b = ib_b - 0.5*sin(time*1.131); per_frame=dx = dx -0.008*(0.6*sin(time*0.23)+0.5*cos(time*0.153)); per_frame=dy = dy - 0.008*(0.6*sin(time*0.21)+0.5*cos(time*0.142)); per_frame=fVideoEchoZoom=fVideoEchoZoom-.3*sin(time*(q5*0.01)); per_vertex=box=abs(x*2-0.4*sin(q3)) + abs(y*2+0.4*sin(q5)); per_vertex=q1 = 4.05+(sin(x+0.237*time)-cos(y+0.513*time)); per_vertex=zoom = if(above(box,1),q1*.1,zoom); per_vertex=rot = if(above(box,1),sin(0.885*time),0)*(x+y)-rad*sin(q5)*0.5