fDecay=0.998 fVideoEchoZoom=1.220183 fVideoEchoAlpha=0.400000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=1 bWaveDots=1 bWaveThick=0 bMaximizeWaveColor=0 bTexWrap=0 fWaveAlpha=0.785805 fWaveScale=0.796894 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.500000 ob_g=0.100000 ob_b=0.200000 ob_a=0.500000 ib_size=0.005000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.500000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame=wave_r = wave_r + 0.35*sin(4*time) + 0.15*sin(2.5*time); per_frame=wave_g = wave_g + 0.35*sin(3.7*time) + 0.15*sin(2.11*time); per_frame=wave_b = wave_b + 0.35*sin(3.84*time) + 0.15*sin(2.3*time); per_frame= per_frame=ib_r = wave_r; per_frame=ib_g = wave_g; per_frame=ib_b = wave_b; per_vertex= per_vertex=dx = dx + 0.03975*rad*sqr(x*2)*sin(time); per_vertex=dy = dy + 0.03975*rad*sqr(x*2)*cos(time); per_vertex=zoom = zoom - 0.0225*rad*cos(x*6)+0.03*bass; per_vertex=rot = rot - 0.25*(0.75*sin(1.25*time)*rad*sqr(x)*sin(1.45*time))*sin(time);