fDecay=1.000000 fVideoEchoZoom=1.006596 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=8 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bMaximizeWaveColor=1 bTexWrap=0 fWaveAlpha=4.099998 fWaveScale=0.015199 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.100000 wave_y=0.860000 ob_size=0.005000 ob_r=0.010000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.500000 mv_r=0.350000 mv_g=0.350000 mv_b=0.350000 mv_a=0.000000 per_frame=warp=0; per_frame=ib_r = 0.5+0.5*sin(time); per_frame=ib_g = 0.5+0.5*sin(time*1.576); per_frame=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); per_frame=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); per_frame=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame=b=1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att per_frame=q1 = oldq1+ 0.0002*(sqr(b*b*b)/25); per_frame=oldq1 = q1; per_vertex=dx = 0.01*sin(100*y+q1/y); per_vertex=dy = 0.01*sin(100*x+q1/x); per_frameinit_1=q8=0;