fDecay=0.9 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bMaximizeWaveColor=0 bTexWrap=1 fWaveAlpha=100.000000 fWaveScale=0.463937 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.600000 wave_g=0.600000 wave_b=0.600000 wave_x=0.500000 wave_y=0.100000 ob_size=0.00000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=1.000000 ib_size=0.0000 ib_r=1.000000 ib_g=1.000000 ib_b=1.000000 ib_a=1.000000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 dmx1=1.0 video_a=0.7 per_frame=kick = if(above(bass_att,kick), 2, kick*0.96); per_frame=dx_r = equal(kick,2)*0.018*sin(6*time) + (1-equal(kick,2))*dx_r; per_frame=dy_r = equal(kick,2)*0.015*sin(7*time) + (1-equal(kick,2))*dy_r; per_frame=dy = dy + 2*dy_r * 0.5*sin(0.8*time); per_frame=dx = dx + 2*dx_r * 0.5*sin(time); per_frame=warp = warp + if (below(kick,0), + 0.5*treb, 0); per_frame=q2 = kick; per_frame=decay=below(sin(1.5*time),0.95)*0.15+0.85 per_vertex=rot = rot + 0.3*(0.2*sin(1-rad)*5 - 0.2*sin(0.05*rad)*5) * q2; per_vertex=cx = if(above(dy,-.5),1-rot * 2,rot*q2);