fDecay=1.0 fVideoEchoZoom=1.0 fVideoEchoAlpha=0.5 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bMaximizeWaveColor=1 bTexWrap=0 fWaveAlpha=100.0 fWaveScale=0.50000 fWarpAnimSpeed=1.0 fWarpScale=1.0 zoom=1.0 rot=0.0 cx=0.5 cy=0.5 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.0 sy=1.0 wave_r=0.5 wave_g=0.5 wave_b=0.5 wave_x=0.5 wave_y=0.5 ob_size=0.005000 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=1.0 ib_size=0.0 ib_r=0.0 ib_g=0.0 ib_b=0.0 ib_a=0.0 nMotionVectorsX=1.280000 nMotionVectorsY=9.599999 mv_dx=0.4 mv_dy=-0.2 mv_l=5.0 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=1.0 per_frame=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time); per_frame=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time); per_frame=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time); per_frame=warp = 0; per_frame=mv_r = wave_r; per_frame=mv_b = wave_b; per_frame=mv_g = wave_g; per_vertex=zoom = zoom - 0.03 + 0.06*sin(time); per_vertex=rot = rot + 0.15; per_vertex=cy = cy + 0.25 + 0.025*cos(time); per_vertex=cx = cx + 0.25 + 0.025*sin(time); per_vertex=rot = rot - 0.02*sin((1-rad)*(time*bass_att*2));