fDecay=1.000000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=8 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bMaximizeWaveColor=0 bTexWrap=0 fWaveAlpha=4.099998 fWaveScale=1.285751 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 zoom=0.990099 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.010000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.500000 mv_r=0.350000 mv_g=0.350000 mv_b=0.350000 mv_a=0.000000 per_frame=warp=0; per_frame=ib_r = 0.5+0.50*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); per_frame=ib_g = 0.5+0.5*sin(time*1.476); per_frame=ib_b = 0.5+0.5*sin(1.374*time); per_frame=ob_r = ib_r; per_frame=ob_g=ib_g; per_frame=ob_b=ib_b; per_frame=wave_a = 0; per_frame=ib_a =1; per_vertex=dx = sin((1000+sin(bass))/y)/200; per_vertex=dy = cos((1000+sin(bass))/x)/200; per_vertex=rot = dy*100*dx;