fDecay=0.930000 fVideoEchoZoom=0.999837 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bMaximizeWaveColor=1 bTexWrap=1 fWaveAlpha=100.000000 fWaveScale=0.796896 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.500000 ib_size=0.010000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.500000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time); per_frame=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time); per_frame=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time); per_frame=warp = 0; per_frame=ob_r = 0.5*wave_r; per_frame=ob_b = 0.5*wave_g; per_frame=ob_g = 0.5*wave_b; per_frame=ib_r = wave_g; per_frame=ib_g = wave_b; per_frame=ib_b = wave_r; per_vertex=dx = dx + above(x,0.5)*x*0.005; per_vertex=dx = dx - below(x,0.5)*(1-x)*0.005; per_vertex=dy = dy + above(y,0.5)*y*0.005; per_vertex=dy = dy + below(y,0.5)*(1-y)*0.005; per_vertex=zoom = zoom - 100*((1-rad)*((1.5*rad)*0.005 + 0.004*sin(0.5*bass_att))); per_vertex= per_vertex=rot = rot + (cos(bass_att*treb_att)/(1-treb)+0.5*time)*0.0005; per_vertex=//zoomexp = 0.8 + 1+sin(treb_att);